Hello, my name is
Timothy Rogers
user experience researcher
- timothy.rogers@outlook.com
- linkedin.com/in/timothytimrogers.com

About me
I am a passionate user experience researcher based in the Greater Seattle area, with rich industry experience of over 9 years. My past work has included physical devices and digital experiences in emerging technology fields.
I discover & share user insights
Where I excel
Creative problem solving
I have worked with emergent technologies that require the ability to identify and solve problems in new and innovative ways, and I have been able to do this with VR, AR, and 3D scanning.
Insight discovery
I can help you identify and analyze user behaviors, needs, attitudes, and motivations related to products or services and write up insights that can improve businesses and the customer experiences.
Storytelling
Storytelling is essential to communicate findings and persuade stakeholders to make changes and have big impact on the business.
Skills
My Experience
2024-Present

UX Researcher III
A boomerang experience coming back to Reality Labs, this time looking at the new user experience across a variety of devices. This includes unboxing, onboarding, and continuing education initiatives.
(This is a short-term contract covering parental leave)
2024

UXR Consultant
Working as a UXR Consultant at BCS Resources for Google Assistant / Gemini AI
2022-2024

Sr. UX Researcher
I led UX research for the employer side of the marketplace in an effort to monetize a larger number of employer users, while supporting research initiatives with students and career services. I trained product designers, product managers, and content designers to conduct evaluative research on usertesting.com to democratize research.
2020-2022

UX Researcher II
I was responsible for Human Factors research on a number of unannounced AR projects. Including pioneering new ways to research hardware remotely during the Covid-19 pandemic.
2019-2020

UXR Specialist
I worked with a Principal Human Factors Engineer to iterate on the Microsoft/Department of Defense AR project IVAS working in the field with specialty users.
2018-2019

Human Factors Researcher
I was 1 of 2 Human Factors Researchers working on the Valve Index VR headset and developed the "rear cradle adapter" to solve a problem with the headset design leaving out a troublingly large percentage of the population, I set up a benchmarking process to compare competitor VR headsets and better understand the impact of tracking errors on motion sickness.
2015-2018

UXR Associate
I was a part of the Human Factors Center of Excellence and conducted many foundational research studies on a variety of hardware projects for Microsoft including the HoloLens 2, Surface Headphones, and Surface Earbuds. I worked closely with an anthropometric database to recruit participants based off of physical dimensions to ensure compatibility across a broad spectrum of users.

Improving the user journey on new VR hardware
An iterative interview approach to revising the new user experience on the latest VR hardware.

Evaluating the UX of Gemini Gems
Design sprint to improve the user experience of Gemini Gems prior to the announcement at I/O 2024.

Developing archetypes to help understand employer users - Handshake
Conducting interviews, thematic analysis, surveying, and cluster analysis to determine groups of employers with similar behavior that may have different needs than other groups.